Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Johnny Landa · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
No ads, very simple (like literally the same thing over and over), but incredibly broken. I have figured some things out; 1. It will take 121 cycles to finish a level 2. If you upgrade in the middle of a level then that number will decrease 3. If you restart the level the number of cycles will reset to 121 4. The game will just break and not work at around halfway through the last row (I think 100 cycles but maybe not) and you cannot continue unless you restart the level
Throw balls with slingshot and unlock all cubes!