Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Dmytro Denys · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
would be really useful to have customizable sliders, xy inputs, etc to send to uniforms in the shader. otherwise seems useful.
I’ve been trying to make a game without a computer, but I didn’t know how to develop apps for iPhone. Now I can go anywhere while making renders and games!!
Deletes code when going out and back in the file and reverts it back to the sample file when closing and reopening the app, with the only way to fix this is my renaming the file. Even then, nothing shows up after i finish coding, and does not even tell me what I did wrong. Thanks for wasting my time.
Shaderly is real-time OpenGL ES 2.0 shader editor. It runs on SpriteKit SKShader, so all shaders you made with Shaderly can be used later in your Spri...
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