Shaderly - GLSL Shader Editor

Dmytro Denys · iOS

Shaderly - GLSL Shader Editor

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Shaderly - GLSL Shader Editor screenshot 1Shaderly - GLSL Shader Editor screenshot 2Shaderly - GLSL Shader Editor screenshot 3Shaderly - GLSL Shader Editor screenshot 4Shaderly - GLSL Shader Editor screenshot 5Shaderly - GLSL Shader Editor screenshot 6Shaderly - GLSL Shader Editor screenshot 7Shaderly - GLSL Shader Editor screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Shaderly - GLSL Shader Editor Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
4.4 ★(8)

Rating Distribution

4.4
★★★★☆
8 reviews
5
13%
4
0%
3
0%
2
13%
1
75%

Top Countries

🇯🇵 JP🇺🇸 US🇦🇺 AU
Reviews (3)▼
★★★★☆Alex-0738/5/2026
could use some extra inputs

would be really useful to have customizable sliders, xy inputs, etc to send to uniforms in the shader. otherwise seems useful.

★★★★★Dawgpacolypse1004/14/2024
Very much appreciated!

I’ve been trying to make a game without a computer, but I didn’t know how to develop apps for iPhone. Now I can go anywhere while making renders and games!!

★☆☆☆☆NotedBongo12/17/2023
Useless

Deletes code when going out and back in the file and reverts it back to the sample file when closing and reopening the app, with the only way to fix this is my renaming the file. Even then, nothing shows up after i finish coding, and does not even tell me what I did wrong. Thanks for wasting my time.

Version History (4)▼
1.0.31/17/2026
1.0.212/17/2024
1.0.17/7/2022
1.06/29/2022
Available In (113 Countries)▼
🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇨🇳 China🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇭 BH🇧🇧 BB🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇾 CY🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇹 MT🇲🇽 Mexico🇳🇱 Netherlands🇳🇿 New Zealand🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇷🇸 RS🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (2)▼
EnglishUkrainian
App Details▼

Shaderly is real-time OpenGL ES 2.0 shader editor. It runs on SpriteKit SKShader, so all shaders you made with Shaderly can be used later in your Spri...

iOS App ID
1629234249
Content Rating
4+
Min OS
16.0
Size
7.4 MB
In-App Purchases
Yes
Publisher
Dmytro Denys
Uk

In-App Purchases (3)

NamePriceType
Donate Coffee$1.99One-time
Donate Three Coffees$4.99One-time
Donate Five Coffees$9.99One-time