Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Mooncake Games Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I can deal with alot of ads in games but it’s so excessive that you get ads IN THE MIDDLE OF MATCHES. Why not just do an ad before or after a game starts/ends. During the game causes people to lose and no one wants to play. Such a shame because the game seems fun too.
Every single time I upgrade I always get an ad like it’s so annoying. Like I know that in order for this. Game to stay free is to make. It have a ad in there. But! There is a point where you spam. Ads onto people it just makes them not what to play the game no more. I hop they eventually Chang this but for now. Im giving this a one star review
Whenever I play and I upgraded a lot I could never win because of ads the game keeps playing in an ad
Gameplay: It's dark and something broke into the dorm. Watch out! Soul Reaper is wandering in the corridor! BANG!!! BANG - it is madly attacking the d...
| Name | Price | Type |
|---|---|---|
| No Ads | $2.99 | One-time |
| 60 Gems | $5.99 | One-time |
| 200 Gems | $17.99 | One-time |
| 340 Gems | $29.99 | One-time |
| 700 Gems | $59.99 | One-time |
| 1250 Gems | $89.99 | One-time |