Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Takashi Miura · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Just a warning to people: even if you pay to remove ads, it will still make you watch ads in order to look at the map.
I purchased my first computer, the Apple //e (64K RAM, Two 180K single sided 180K 5.5 inch floppy disk drives and a monochrome monitor) in 1984 for the sole reason of playing the Sir-Tech "Wizardry: Proving Grounds of the Mad Overlord" game. This is a very close and very good clone of that game. In the original game, you create your six person party and using a pencil and graft to map, enter a dungeon that is 20x20 block in size and 20 levels deep. As in D&D, you gradually increase your character's abilities to go deeper into the dungeon until you locate the Mad Overlord. No 3D graphics. No automapping. No mouse.
Beautiful! Wizardry clone. What is the in-app purchase? I want to support this developer for responding to requests. Thank you for being this game in English to iOS!
Added support for English. You can switch between Japanese and English from "Language Settings" in "Settings". By default, the language of the smartph...
| Name | Price | Type |
|---|---|---|
| 課金 | $2.99 | One-time |