Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kairosoft Co.,Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I loved the first pocket academy, it was my first kairosoft game i played and still my favorite. However, i don't really see much of a difference between this one and the original. at least, not enough to make a huge difference. Maybe it's just because i haven't played the original in a long time, but everything seems pretty much the same. One thing i think that should be added is different maps or areas, like there are in the original, with access to different facilities from the start. With that being said though, it's still an awesome game!! still 5 stars regardless of what's different or what's the same. It's a great, addicting, cute game that i'll never get tired of.
I’ve played games similar from the same developer and enjoyed them. So I decided to try this one. I’ve been addicted to my tiny school for about a week now with no end in sight. I love that the game has no ads or additional expenses beyond the initial cost. Game play is easy to pick up, being both simple but not bland. The only ‘complaint’ I have is I wish there was a way to clear the entire school and start from scratch (if there is I haven’t found it) because I love redesigning it. Otherwise- 10/10 would pay for again and recommend. If the cost is an issue- The free games the developer offers are just as cool and fun!
But there is many improvements I’d love to see, but two huge ones I need to mention. A big one being the ability to pause and just be able to build and move things around, now yes, I know, it pauses when you do that, but then you are taken right off the pause and the game goes quickly, sometimes it’s fun to pause and see the interactions or you start to feel less connected with the characters. Plus I feel like the system for moving things around could be improved on non-computer systems, it’s a bit annoying on this iPad. Second big thing and this is HUGE. More colors of people. I understand that this company may be in a prominently white place, but I grew up in a white community too. And seeing these games for the first time I didn’t even realize for a while until playing I think a second one, which made me sad. Colorfulness should be normalized, ESPECIALLY, in a game like this, where it’s the players and world and they should be able to see any kind of person. A world where we can escape from problems like racism. Going for a place where there is only people you see from where you are, isn’t really fitting in this type of game. And it just makes it feel a bit more…empty? Sad? When this game should make us smile brightly. Thank you kindly for listening
Your favorite dream school simulator is back and better than ever! Introducing: The super fun school festival! Build facilities and create a great sc...