Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗YUN ZHANG · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
建议像圣遗物小词条界面那样,给怪物等级那里加一个前后加减一级的按钮,单凭手指头拖动横条上的圆点有些困难,比方说我选择90级,很难一次性拉中。
本来想计算一下凯亚伤害的(萌新),但是实际上软件里的角色我都没有(悲
里面不能测试核爆伤害,砂糖加精通也不在里面,药物加成也希望添加一下。希望能改进一下
爱丽丝工坊是一款旨在将原神游戏中产生的伤害数值和伤害buff进行可视化的工具 动态柱状图显示伤害 暴击,非暴击,期待值伤害随面板动态变化,一目了然 轻松滑动 一键切换 滑动和切换按钮来切换人物面板,增益属性 支持导入导出 可以导入导出自己的面板,以便以后再次查询,也可以把自己面板分享给其他玩家...