Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DO GAMES LIMITED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Love the entire game. Keeps you entertained all the way through
Responsiveness. However I’ve played so many of these now that they are all getting a bit cookie cutter boring. Same tools. Same locations. I mean it’s like having déjà vu because you keep using the same basic matrix for a location that when you walk into a supposed new location you have the sense that you’ve been there before even though you know you haven’t played this game. So I’m guessing you’re using some sort of matrix and then changing it up a little bit to the point where it is embarrassingly noticeable. I like these games but it appears you are looking more for quantity versus quality and I kick myself every time I pay over five dollars for a game because I only paid 2.99 or around that for games like “the room” and the da Vinci series. Those games took weeks to complete and I’m sure a lot of money went into them but they didn’t feel the need to charge 5-8 dollars per game. They have the business savvy sense to know that if they kept the price low they would make more money because they would sell MORE. I like these games but if you were going to charge more don’t follow so close to the same ol patterns and change it up and shake it up every once in a while. PLEASE 🙏🏻🙏🏻🙏🏻🤑🤭.
Boring, mundane, average. This game is obviously a replacement for Enchanted Kingdom. Once again, we are forced to endure an excruciatingly dull storyline where an evil entity steals souls for power. In the bonus chapter, humans are changed into trees by a cursed spell. I enjoyed reading about the collectibles more than I enjoyed the game. I must admit, we had a decent collection of mini-games and HO scenes. The game was lengthy inclusive of the bonus adventure. Inventory usage was repetitive and annoying. Like the movie Groundhog Day, you must use the same inventory we see in every game from Domini: gloves to move aside thorns, knives to cut knots and sacks, hats or fans to remove noxious fumes or steam, corks to open drawers or plug holes, shovels and bowls to dig. Enough already. At least EIPIX gave us novel inventory usage! Domini has shown no creativity whatsoever! Give us those EIPIX games. You’ll see an increase in revenues, Oleg. You just refuse to believe me. You had better do something or you will find yourself in hot water. Although quality assurance was a little better (the collectibles and the match-3 alternative lit up), the lack of touchscreen sensitivity on the gameplay interface made me question what else I could do at a location because I had tapped over and over and the item failed to be added to my inventory, or it took several tries to use an inventory tool. This game was average and so my rating will remain at 3 stars! Why don’t you hire new creative personnel who think outside the box? I cannot keep playing clones time and time again. The games are redundant and the players deserve unusual gameplay. If you can be creative with the HO scenes, why can’t you do the same for inventory usage and storylines?
Play puzzles and brain teasers in one of the best mystery adventure games and find hidden pictures needed to become a hero! You are the King’s adviso...
| Name | Price | Type |
|---|---|---|
| Update to deluxe | $1.99 | One-time |
| Subscribers' Full Game Unlock | $8.99 | One-time |
| Full Game Unlock 30% Discount | $8.99 | One-time |
| Full Game Unlock | $11.99 | One-time |
| Unlock | $12.99 | One-time |
| Buy deluxe | $14.99 | One-time |