Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Raffael Kaehn · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a fantastic addition to anyones 3D toolset, especially since it worse across different devices. Though the scene hierarchy navigation and grouping features leave a bit to be desired, since it appears there is no option to export different parts of a scene. Only the separate objects can be exported. If a user makes something similar to the demo scenes, how are they supposed to export it all? Also, it doesn’t seem possible to move objects or shapes between objects/scenes Not sure if the modeling method supports it but these would be great additions. - Material Opacity/Transparency - Some way to make things appear emissive or bright - Copy/Paste for multiple duplications and to paste an shape into a new object or scene. The app listing states it does not collect any data and it doesn’t seem to make any type of network connections. That’s a clear plus, especially if it remains as such. Thanks for making the app, its nice.
I like the mechanics and how to make shapes etc, but I do have a problem, it is near impossible to find tutorials on google. So please add a tutorial that can be skipped at the start showing how to color ect
Wow, I’ve been pleasantly surprised with this app. It’s so much more capable than I previously thought. Thank you to the developer for creating it very easy and enjoyable to use. My only regret that I didn’t buy it when it first came out.
In contrast to most other modeling tools, Plastic does not use polygons to define the shape of an object. Instead, you build up a volumetric represent...