Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The background makes the game really hard to see and navigate. I like the original one better.
They need to make a combo for bubble bobble & puzzle bobble
Even compared to other games with on-screen d-pads, this one is bad. Character randomly stops moving, or won’t start. Even compared to other ad-monetized games, this has way too much. I just had two ads pop up only 2-3 seconds.
Bubblun, Bobblun, Kululun, Cororon have been cursed by Superdrunk after reading the sealed book then turned to bubble dragon and trapped in the world...
| Name | Price | Type |
|---|---|---|
| Purchase 300 Dia | $2.99 | One-time |
| Purchase 500 Dia | $4.99 | One-time |
| Purchase 1,100 Dia | $9.99 | One-time |
| Purchase 3,600 Dia | $29.99 | One-time |
| Purchase 6,500 Dia | $49.99 | One-time |
| Purchase 15,000 Dia | $99.99 | One-time |