Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Satoru Higuchi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
■プレイ時間 ・600分くらい(10時間くらい) ■ゲーム紹介文 24歳学生ニートの旅人が旅の途中で遭難して謎の島に流れ着き、 流れで魔王を倒しに行くことになる。よくあるお話です。 いろんなクソゲーのオマージュが入っています。 (クソゲーではないゲームのネタも入っています) このゲーム自体も...