Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Plug In Digital · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The way the notes are placed on the same arc in each level, I feel like it’s just as much an exercise in spatial awareness as it is rhythm. I was happy to follow through many challenges to the end of the touching albeit confusing story.
The concept is great but the execution is terrible. I have been a musician for years and have a very good sense of rhythm but I can’t even get through the first level!! You have to complete a level perfectly before you can move on to the next one and even if you miss the very first note of the sequence, you have to listen to the entire sequence before you can try again. Save your money and avoid mega-frustration; buy something else!
The concept behind the game is nice, the music is okay, and the art is gorgeous, but the gameplay itself can be erratic and frustrating. The sound doesn't always exactly sync up with when you're supposed to tap the screen, and even hitting notes when the "assist" glowing dot hits the circle doesn't always guarantee a hit. And then there are a few screens where there isn't any beat, and you just have to try to mentally time/guesstimate when the sequence is going to start, to try to hit the first note. Too often an exercise in frustration.
‘A Musical Story’ is a rhythm game set against a 70s backdrop. Explore the memories of Gabriel, a young man trying to come to terms with his situation...