Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Hikmet Duran · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Why give the option to watch ads to get extra stuff if you have to watch a ad after every throw? I played this for 5 mins and literally watched 10 ads within those 5 mins. You spend more time watching ads then playing the game. I highly recommend finding a different game to play!
Keep improving
1. Way too many ads for way to long. Their is literally an add every 30 seconds. 2. The game freezes so much it’s ridiculous, and I’m on game strength WiFi, I can’t imagine what someone is dealing with on the phone service 3. It’s fun, for that short period, but the length needs to be longer if you are giving us that many ads.
Clone your balls Crazy touchdowns!