Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BoomBit, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s a fun, easy, low pressure game, but there isn’t much opportunity for growth of chats, clubs, etc. When I search for clubs to join, I found the place where it says when the players were last online. Most clubs haven’t been active in days, even years. No way to advance the search to weed them out. So…how about a little attention there developers? If there was a way to chat with players, instead of “good game” or “bring it”, just a bit of conversation, it could be way more fun.
It is not a really good game but after I played it a few times, it just got boring and plus there is way too many ads. After I play a match it just got boring and after the match it play a ad every single time.
It’s a really nice new game, but here are 3 game suggestions that will make it better for me (and PLENTY of other people). 1: LOWER THE NUMBER OF IN-APP PURCHASES. I see you asking for money here, and money there. Lower it down! Come on, there’s other currency! Talking about currency: 2: LOWER THE AMOUNT OF GEMS NEEDED FOR PURCHASES/GIVE MORE GEMS FOR EACH OBJECTIVE/MATCH. Come on, this is freaking irrational. 60 gems. 60 GEMS FOR ONLY 2K COINS?! That’s a lot of gems for a little money, even when you get started in the game. Lower it to 10-15, considering the very low amount of gems you get each objective/match completed (or just increase the amount of gems you get). 3: USE COINS FOR MORE THINGS THAN JUST UPGRADES. Thinking about the coins you make each match, use them as an exchange for gems! A second currency for cards/chests! Come on, this is common sense! These are just my opinion. I hope you developers at Bippin and some other people that play this game can agree with me.
The ultimate online baseball game for mobile is finally here! With exciting PvP, cool items and upgrades to unlock, and most importantly - intuitive a...
| Name | Price | Type |
|---|---|---|
| A Few Gems | $0.99 | One-time |
| Skillshot x1 | $1.99 | One-time |
| Upselling Offer | $1.99 | One-time |
| Rare Small 2 | $4.99 | One-time |
| Skillshot x3 | $4.99 | One-time |
| Handful of gems | $4.99 | One-time |
| Weekly Subscription | $6.99 | Weekly |
| Pouch of Gems | $9.99 | One-time |
| Premium Pass | $9.99 | One-time |
| Case of Gems | $19.99 | One-time |