Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Korigame Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s very cool you get new accessories like a hat, new clothes, new faces and you just like shoot them to a rock and it’s like a rock climbing game, but with fallingAndThe rock climbing wall has Accessories to it like air, transporters, Line climbing things and it’s super cool I just bought it like maybe yesterday and it’s very cool
I enjoyed everything about this game, but when it’s done it replays past levels in random order. More levels would be great.
This game is very fun but short. Some levels are pretty hard but it is really fun. My one critique is that it is pretty short, I finished it in one day. It has an ad every once in a while but only like once every 10 minutes so it’s fine. I don’t mind the ads at all so it’s good. I just re-read this review and I sound like a robot. Beep boop bleep boop.
A fun physics climbing game all about flinging! 50 levels, customizable characters, puzzles. Sequel to Climbing Flail, only better :)