Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PHB Media Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love the idea of having a free fnaf game for people who don’t pay money for mobile games. But every single game, as good as they are, it lacks variety. I loved how the first stockman survival had new mechanics, but it’s always just one door with cooldown, alarm that breaks, and the exact same map. You have my download if you make another free fnaf themed game, but change it up a bit. Maybe make some more tasks, (maybe optional), and maybe even a window or, something new to make it different. I love the series, if you change the map, and at least try to follow some of my suggestions. I’ll keep being a customer.
Imo all of the five nights games from this developer are great. Except for one thing: variety. All of the games from this dev are literally just reskins of each other with very few graphics changes. All the games have one door that has a cooldown, an alarm that occasionally breaks, the ability to close doors on cameras, and worst of all: the SAME EXACT MAP FOR EVERY GAME. I’d be fine with there only being one door but it gets very boring seeing the same map for each game. Also the door cooldown isn’t really a good mechanic because timing it is hard. I think the door power mechanic in Stickman Survival was way better. Also maybe you should add a music box type thing so that you have to look at the cameras more often instead of just sitting and waiting at the door. Besides the lack of variety across all the games I find them pretty ok.
I was VERY hopeful for this game... I LOVED matt pats game theory videos on Five Nights at Freddies and among us is my favorite game of all time. This game however did not live live up to the hype... the jumpscares were good but I wasn’t scared or anything. I normally don’t get scared at stuff like that though so you may have a different experience. There is only ONE DOOR in this game though so the minute the imposter came up I just closed the doors right away. Idk if it’s like that in fnaf and stuff but it was SOOOO easy for me to just sit at the door and wait. To conclude I think the game concept is AWESOME, but in exicution it fell kinda flat, I would recommend adding a new door and maybe like maps or like a multiplayer function cause it wouldn’t be tha5 hard to do and it would make the game SO much better. 2/5
You are trapped aboard a hostile spaceship where no one can be trusted. The crew are not as they seem - they have murderous intentions and are hunting...
| Name | Price | Type |
|---|---|---|
| Spaceship Tracker Upgrade | $1.99 | One-time |
| Spaceship Alarm Upgrade | $1.99 | One-time |
| Spaceship Door Upgrade | $2.99 | One-time |