Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗USM · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have played about 20 of the boxes Exit games, and this game was similar in the problem solving required. The game does a good job of ramping up the difficulty of the puzzles, and removing items once they are finished being used. The puzzles were usually straightforward to understand, but I did need help with a couple of them, so don't be afraid to use hints or go online to get support if you get stuck. Story was clever and interesting. If you enjoy the Exit games, and have done at least a few of them successfully, then I think you would enjoy the app version.
I’m replaying this game - I played it first a long time ago - and it’s just not fun. The puzzles are hurting my brain - they are too complex and twisted, with obscure clues. It’s like the dev is trying to make the puzzles as hard as possible and has forgotten that they also need to be fun and solvable. I agree with what many other reviewers have said about this aspect of the game. Yes, the hints are there, but who wants to play a game where you have to use so many hints and don’t get to just play and feel good. It’s too bad because the game has a lot going for it - it’s pretty substantial with a good atmosphere and nice graphics. But the design of the puzzles just gets in the way. If they were just a couple of notches down in complexity it would be a whole different story. Don’t get me wrong - I don’t mean I want easy puzzles. I just want them to be more logical and have clues that are less obscure. For the record, I have the same criticism of their other game.
Several other reviews critique this game’s difficulty—but in my view, that’s part of its charm. So many games feature puzzles that are too simplistic, repetitive, or boring. EXIT: Curse of Ophir, on the other hand, is not only creative but also UNIQUE. This game will make you think, puzzle, explore, and use hints. Just surrender to it: The hints are there, so use them. Please support this game: If you’re an experienced puzzler or escape room fanatic, you'll really enjoy this game!
With EXIT - The Curse of Ophir an exciting Escape Room experience awaits you! Famous writer Tory Harlane has disappeared without a trace and you've b...