Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗PlaySide · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I think this is a really fun idle game from what I’ve play, I had beaten the second world after a day or so and decided to pay for no ads. After I got no ads then I would click on the “Men in Black” pop up to get money for free basically, and I just set my phone down to do the dishes and would just keep clicking the “Men In Black” every time they would show up. That’s when I noticed that the amount of money they give you is based off how much money you have in the bank, which is a very poor design choice. While I spent 30 minutes washing my dishes and cleaning and clicking the “Men in Black” every time they popped up. I went from having like 20 million, with “MiB” pop up giving me 1-5mil, next time they gave me 9~Mil, then they gave me 15 mil, then 30 mil, then 100 mil, then 200 mil, eventually during the time I was washing dishes and not really playing the game the MiB had started giving me 500 Billion, and it just kept going until I had 50bb saved up in an incredibly short time. It’s a huge exploit and I could basically beat the whole game without ever buying a single upgrade for anything if I just keep collecting the MiB bonuses as they keep increasing practically double every time since they scale up with how much money you have stored. It’s a fun game from what I’ve seen but I would call this a bug/exploit that shouldn’t be there.
Been playing for a few days it’s pretty fun (kills time). But one thing I’m running across is after you level up an area pass 700 they run out of supplies no matter how many trucks or how much I level up loading/unloading the area always has 0 salvage the moment they get 1 it’s being deposited so it makes no money. One thing I wish there where is the option to purchase more forklifts maybe 1 or two extra just to have more trucks loading at once. I bought the ad free option and even with using all the power ups the games pacing is still very slow. P.s the speed up research is pointless it speeds you up but half’s your earnings I timed it and you’re making the same money also it adds the the original problem where the areas don’t have any salvage to use atm I have 4 areas just standing still not making money
This is a very fun game. I think the game is very polished on the surface, but a number of things lead me to believe this game wasnt adequately play tested. Ad rewards are based on amount currently in the bank (about 40% of what you have from what I can tell). This means the fastest (by FAR) way to earn money is by watching ads (1.4^x, with x being number of ads watched). So this could be seen as intentional and the game is an ad cash grab or poor design. Additionally, the UI layout, although pretty, makes little sense. I do not need the in-app purchase buttons always on the screen, if I want to buy them, I would click the shop. Furthermore, I think the prestige mechanic is unclear and doesn’t feel as rewarding as other idle games. (40x -> 50x is a 1.25x upgrade). Additionally with this mechanic, I’ve found that the way prices are calculated seems very unbalanced and unpredictable. In this regard I’m pointing at loading and unloading times being totally different every prestige. Same with a strange balance of cost to build versus cost to unlock the related resource feels completely unrelated.
The aliens have CRASH landed! Salvage as much alien tech as possible from the downed UFO and take it to your super secret desert facility for research...
| Name | Price | Type |
|---|---|---|
| Tiny Gem Pack | $0.99 | One-time |
| LunarRover | $4.99 | One-time |
| Government Coverup | $4.99 | One-time |
| Probe | $4.99 | One-time |
| Small Gem Pack | $4.99 | One-time |
| Large Gem Pack | $7.99 | One-time |
| Anamoly | $9.99 | One-time |
| Tin Foil Hat | $9.99 | One-time |
| No Ads! | $9.99 | One-time |
| Massive Gem Pack | $19.99 | One-time |