Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Gamehouse LLC · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Like a lot of other Gamehouse players, I was happy to see Gamehouse return to the type of game they do best: time management with a storyline. I’d also really like to see follow up games to previously released games, to continue the storylines we are invested in. Cute game and story kept me interested, but there are several technical bugs throughout the game. I see from a review in January, developer response stated they were aware of the bugs and working on fixing them... yet it’s 6 months later and the bugs are still present. I found a way to work around the bugs, by switching to easy mode. However, I’ve bought all the Gamehouse games and I was ok with paying the high $9.99 price, because they were so well done and perfect, but once you start releasing games with bugs you will lose your customers. A few bugs might be ok for a $2.99 IOS game but it isn’t ok for a $9.99 IOS game.
I love Gamehouse products, I’ve played almost all of them, some of them multiple times. I enjoy the characters and the writing is usually really good. This one Un fortunately is very disappointing on both fronts. Erika is not someone I find myself caring about, and the setting just doesn’t lend itself to this kind of time management play structure. Sadly, the writing needs some serious editing for grammar. I am sad because I waited for this one with excitement, but compared to the Primrose Lake or the Emyr games, it really lacks the charm of either one. Would love another one like the Golden Mask, or even Mortimer. Maybe we can get a new Delicious saga with Emily and the Fam? Anyway, I’m sorry to leave a bad review, but hopefully, you’ll see this and get back to making better games! I love you guys, and now I’ll go download one of my old faves, and feel better.
I have played all Gamehouse’s time mgt games and they just keep getting better! There are two bugs in the game in levels 32 and 34 where it’s not possible to get the trophy/third star due to the character not showing up but even with these bugs, it’s a great bingeable game. Story line was surprisingly extensive and interesting, but it was clear there were “English as a second language” issues...so there needs to be better localization. I really hope Gamehouse creates a sequel. It would be great to see more ethnic diversity in the characters, and continuation of the storylines like Emily and Barbarous. It feels like you guys create all of these great plots then just leave us hanging!!! Thank you for the great games!!!
Discover the unique wonders and challenges of a magical world as seen through the eyes of a young wannabe witch! Erika has always felt different. Som...
| Name | Price | Type |
|---|---|---|
| GameHouse Subscription Trial (Monthly) | $9.99 | Monthly |
| Full Game | $9.99 | One-time |
| GameHouse Subscription NoTrial (Monthly) | $9.99 | Monthly |
| GameHouse Subscription Yearly | $89.99 | Yearly |
| GameHouse Subscription Yearly | $89.99 | Yearly |
| GameHouse Subscription Yearly | $89.99 | Yearly |