Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Yuan Shi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
this game seems is very fun and cool. i really like the style and concept. it reminds me a bit of building dioramas or mini models. it’s really creative and not like games i’ve seen before! the 3D models are also surprisingly good! it does have a few things here and there that could be fixed, but i assume this game is new so that’s no big deal. there’s also some weird translations but it’s still perfectly understandable. i think it has lots of potential and amazing content in store!
This game has a lot of potential! I think with some more time and effort, it could be a very good game. Unfortunately, as it is now, that’s not the case. There are a lot of translation errors that make the story and gameplay hard to understand, and there’s not a lot to do (only the first three levels are unlocked right now).
Repair and make toys, you can assemble and repair artistic items on mobile devices, from vases, houses to robots, and a wealth of items waiting for yo...