Glide Basket

DreamHarvesters · iOS

Glide Basket

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront ↗
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers ↗
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context ↗

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Glide Basket screenshot 1Glide Basket screenshot 2Glide Basket screenshot 3Glide Basket screenshot 4Glide Basket screenshot 5Glide Basket screenshot 6Glide Basket screenshot 7Glide Basket screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Glide Basket Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K

Rating Distribution

N/A
☆☆☆☆☆
0 reviews
No rating data available
Reviews (1)▼
★★★★☆Marti177010/22/2020
Very new, but has potential.

This game reminds me a lot of Flappy Bird; in a good way. The mechanics are smooth and the premise is simple, yet it takes a while to get good at. It’s fun, challenging, and I think it could really take off with some improvements. Here are a few suggestions I have after a bit of playing: -More instruction for gameplay. It took me a while to figure out what I was doing since all the direction I was provided was “tap to start.” -Savable game scores. I like to be my own scores as many people do. I think this is a must for games like this. -The coins are just there. There is nothing to spend them on. I do not personally care about skins, but I think they’re a good idea to keep people playing. Have skins that cost coins as well as skins that can be unlocked by completing challenges (i.e. get a 5X multiplier in a game or score 200 points). Do with these suggestions what you will. I do not know the first thing about developing a mobile game, but I play a lot of them and it takes a lot for me to keep playing one. I am sure there is a lot of work involved in making adjustments of any kind to a game, let alone any major overhauls. I hope this proves helpful, as I do like the game and would like to see it after it is worked on more. Thanks for creating it!

Version History (1)▼
0.110/19/2020
Available In (113 Countries)▼
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Supported Languages (1)▼
English
App Details▼

Touch to glide to make the highest score Collect coins and unlock new skins

iOS App ID
1531464422
Content Rating
4+
Min OS
11.0
Size
163.7 MB
Publisher
DreamHarvesters