Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Every part of the game is way too slow leveling, progression, etc. it’s an idle game so wasn’t expecting much but it’s just a drag. Also idk why you would make it so you can only get buffs outside the actual gameplay and no way to get them back til you leave. Almost seems like the games unfinished and they are trying to slow progression to a crawl til they can add more content.
Easy and funny idle RPG game! Eliminate death commander called 'Born terror' and monsters. Save the illusionary world 'Mirage' from the dark! [Game...
| Name | Price | Type |
|---|---|---|
| Limited Package 1 | $2.99 | One-time |
| Starter Package | $4.99 | One-time |
| 500 Rubies | $4.99 | One-time |
| 1,200 Rubies | $9.99 | One-time |
| Limited Package 5 | $19.99 | One-time |
| Growth Package | $19.99 | One-time |
| Limited Package 6 | $29.99 | One-time |
| Veteran Package | $29.99 | One-time |
| Master Package | $49.99 | One-time |
| Special Package | $99.99 | One-time |