Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗THQ Nordic Mobile GmbH · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I can’t run the game with my iPad! But with my iPhone,it is ok. Why? My iPad is new.
Literally the most fun game I think I’ve played, the puzzles are challenging but not enough to give up, using the voice is fun and unique, my only complaint is that I finished the game lol but for 99 cents and no ads I’m shocked that this game isn’t more widely known
I had fun at first but when you have to make your voice really deep in the duet desert it gets complicated because you can’t make your voice any deeper, I need advice.
One Hand Clapping is a vocal 2D platformer. Solve puzzles, by singing or humming into your microphone, and find confidence in the power of your voice...