Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Innovecs Games · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Too many glitches. Passing levels are based entirely off luck.
First of all, I think that this is a great concept but there are a few performance issues. Like how sometimes some of the pieces will get stuck and not fall down. This is a minor issue but still can be annoying. Second of all, there is not enough content. I think that if you are going to release a game make it have more than 4 levels. And also, if you press the gear icon in the top left, (I assumed it was the settings) it skips the level. So overall I think that this is a great concept but there is a lack of content and a few performance issues.
Can’t hardly play the game due to glitches
Carefully plan your actions to contain debris in the area and don't harm the surroundings