Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗SENSE OF GAMES INC. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Like did the designers just say let’s do 9 levels & repeat them over & over & over in different orders? We stupid people won’t know the difference 🤦🏻♂️ waste of space & intelligence
First of all, the graphics are stunning. Beautiful colors and movement. I love that the confetti is more subdued than in Pull the Pin. But this entire game has only nine unique levels that are repeated in random order. I went all the way up to level 100, and kept playing those same nine over and over. Very strange...
It’s literally the same 4 or 5 obstacles on repeat throughout the whole game.
Avoid traps and release the balloons! Releasing balloons at once provide great relaxing experience. Easy-to-learn controls, bright and colourful visu...