Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗EYEWIND LIMITED · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game. I’ve already beaten it once, and redownloaded it to play again. I like the interactive game play to discover items. I love how it’s challenging and makes you use your brain to identify objects. I wish they had more of the discovery games. The other games included in the app are fun too, but the main focus for me is the discovery portion! Please please make more, I don’t mind spending money! ever since I’ve beaten this game, I’ve tried so many times to find another game like it and have failed. I love the other game “case hunter” that’s also made from the same developers. I wish they would come out with more of that game too! These two games are addicting and amazing! I’ve been patiently waiting for more levels to surface! So hurry it up already!
Look, I love the main section of the game; the puzzles are challenging and addictive, and the gameplay style feels unique. I'd be happy to play a game with just those puzzles, without the extra part of needing to unlock museum floors and all that. Yet, the game is designed so you HAVE to play the other parts of it to unlock more of the level type shown in the ads. The "Detective" section is... uncomfortable, but I've already seen several reviews mention it so I won't bother. I generally just avoid playing it. I spend the most time doing the "Hidden objects" section. The "Seek" subsection is really fun; it feels more like "I Spy". However, the main hidden objects section is starting to frustrate me. Many of the images have clearly drawn and recognizable items that the artist likely intended to be part of the puzzle, but the actual in-game level doesn't ask for them; alternatively, the game level asks for nonsense items that are hard to identify as a specific object. If I could put an image in my review to illustrate, it would likely make this make much more sense, but Chapter 4, Level 6 is a good example of this (and the one that finally led me to write a review). This leads me to believe that a) there needs to be more communication between the art team and the actual game developers, OR b) the art is sourced from somewhere else and communication with the artists may or may not be happening. All in all, this game feels like several good games in a trenchcoat that are pretending to be one mediocre game.
On the discovery section there is lots of bugs and glitches that don’t allow you to get the missing objects. Not only that, but sometimes the things you have to do to get them is really dumb and no one would figure that would be the way to find an item. That being said, it could be what makes the game interesting but only when all the new stages aren’t like that. All this being aside from me using my hints to find the items. In the detective section it seems like finding the missing objects became a bit exaggerated in the picture to item ratio. Not too much for it to be a huge bother because before the new chapters it seemed really fun and even now it seems that way, but just stating a disclaimer before it has a chance to get ridiculous like the discovery. Before I thought that there should be a more flexible rating for the stars when you find a certain amount of items, but that’s something else I got use to and took a liking to. But why when I only have one item left to find the most stars I get to earn is one? It’s stupid to think the last and only item counts as two stars. At least give one star for each of that last two items like before. I’m pretty sure it wouldn’t hurt anybody. I personally like to watch ads for more hints, but those “take a break” ads are really interrupting, unnecessary and useless. I get the wholesome and cute concept but five seconds isn’t a break for anyone. I’d rather just have the 30 second ads as an option to get more hints. Also the login to claim a gift is wack if I have to watch a video for it. Like I said I don’t mind watching a video at the end of a stage any other time, but in this instance it just seems cheap. There are more persuasive ways to carry out that plan.
Discover the world of hidden treasures with Find Out! This immersive puzzle game will ignite your curiosity, boost your observation skills, and provi...
| Name | Price | Type |
|---|---|---|
| gift pack | $0.99 | One-time |
| noads | $1.99 | One-time |
| Limited time gift | $1.99 | One-time |
| key x 5 | $1.99 | One-time |
| unlock all level | $1.99 | One-time |
| Key X 10 | $2.99 | One-time |
| key x 20 | $4.99 | One-time |
| gift sale | $7.99 | One-time |
| key x 50 | $9.99 | One-time |
| Unlimited Magnifier | $9.99 | One-time |