Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Full Fat · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So the game itself is pretty fun but ridiculous amount of ads makes this game just unplayable. The concept is there and it’s fun, but I don’t want to sit through 15-30 second ads every time I beat a 10-15 second level. There also isn’t a lot of variety in the levels, after about 10 it gets very repetitive. Overall there is far more ads than there is game play and it’s just disappointing. Maybe make a way to pay to remove adds or increase the variety in the game and then it will be worth more stars.
You guys need to add more levels.
It’s great. But it need A tutorial. Sometimes the game will just wig out and destroy what you’re working on and there’s not really a good way of showing whether or not you’re on track until you’re mostly done anyway. There’s a huge frame rate issue sometimes and it can really get frustrating in that aspect but the game is extremely fun and promising they just need to work out the kinks.
Cut, snip and trim away the leaves on the shrubs and trees! Can you master the art of tree clipping?