App Profile: Auto Chess - Global Teamfights

Android / Games / Puzzles
Auto Chess - Global Teamfights
Installs:
Rating:
4.40
Total Reviews:
6.16k
Top Countries:
CN, KR, US
$30k
/mo
6k
/mo
Reviews: What People Think About Auto Chess - Global Teamfights
Alg102
Rating: 4/5
All and all I have an absolute blast playing this version of auto chess. The characters are well designed and the gameplay is easy to learn, hard to master which many people prefer. The only things that I have a major problem with are the shop rng and the item drops. Some games the troop you need is always one or two reshuffles away, but one game I needed one troop in order to upgrade my current troop to level 3 and I reshuffled 10+ times over three rounds and it never appeared once. And lastly I really enjoy equipping items to my troops, but some games you get 5 items in thirty rounds and your opponent has gotten 10-15. Along with items dropping sporadically, if you accidentally equip an item to the wrong troop there’s no way to retrieve it without selling that troop. Being able to move items freely among characters and the bag would be a great addition to the game. Honestly this game is an amazing way to just sit and pass the time and I hope it continues to grow in popularity and more people become introduced to the genre. If anyone reading this review is on the fence about getting the game, I highly recommend it.
XPLimos
Rating: 3/5
This game was really fun to play and create strategies on. Until the introduced the Divinity class. With this stupid class, normal strategies go out the window because of how weird the Divinity class acts. There’s only TWO new pieces in the WHOLE update that are divinity class and I’ve only seen ONE of them since the update. What’s worse is that there’s another restrictive class called Demon which took effect if there was only one, but at least there was a subclass, the Witcher, that could mitigate that effect. There should really be a subclass that could mitigate the effect of Divinity pieces rather than a synergy with the Divinity pieces. Maybe something like a Devout or Zealot subclass that could work like the Witcher but with Divinity so that more synergism gets strategies could work. But what I think is most infuriating is that there are times whenever the Divinity piece is being played and players make it no further than round 5 no matter what type of strategy they try while others manage to win the whole match with two level 3 Gods of War with seemingly mish-mashed teams that don’t have a specific strategy yet they always come out on top. This is an inconsistency that really bothers me and would really like something that could mitigate the whole “no other race synergy” restriction.
Luv2Pull
Rating: 4/5
This game and genre are very entertaining and easy to pick up and put down leisurely. I cannot gripe too much about hiccups in the game play as the devs have already stated it is still in beta. A suggestion I have for the team is coding in an increasing rate of occurrence for pieces that are purchased and on deck or in the field. I understand that the deck is the same for all players and that it is shuffled after every round. However, the commons have a very low occurrence rate after round 10 or so. This almost forces a player to sell non-evolved commons to upgrade to the rarer pieces at a financial loss which gives that player a disadvantage in late game stages against a player who got lucky and was able to evolve all of their commons in the first 10 rounds and gain interest for ranking up and purchasing epic pieces. A minor coding change would solve this issue and allow for a more evenly matched game in general. Other than that I enjoy the game and the updates are spot on thus far. New additions are a little OP, but I know you will fix that later. Keep up the good fight.
About Auto Chess - Global Teamfights
[Game Intro]
The originator of auto battler - Auto Chess!

The Dota Auto Chess, which has been sweeping over the world since 2019, released its indie game! Auto Chess, introduced by Drodo Studio and Dragonest Co.Ltd., is an original auto battler game that inherits the strategic gameplay of Dota Auto Chess. Fight in an 8-way match, pondering on the features of various lineups made up of 22 races and 13 classes!

Let's play chess in leisure time!!

-Innovative Gameplay
By collecting/changing Hero cards, and arranging different formations, 8 chess gamers will be contending for the first prize in the following tens of minutes. Millions of players are challenging each other every day, and it has become one of the most popular leisure gameplays nowadays.

-Strategy Rules the World
Players will randomly get their Heroes in the Sharing Cardpool, and form special formations according to their unique strategies. Evolution, combination, jockey for position, etc. enable you to practice your strategies to the greatest extent. Who will be adaptable to the changing tide and survive till the end?

-Fair Play
Make a real fair-play game! The World e-Sports Games are created by Dragonest Co.Ltd., Drodo, and lmbaTV.

-Global Server
No matter where you come from, welcome to our world and challenge players from all over the world!

Official website:http://ac.dragonest.com/en
Facebook:https://www.facebook.com/Auto-Chess-411330109632159
Customer service mailbox:[email protected]
Pocket Dragonest:https://pd.dragonest.com/
File size: 3964663808
Launched countries: VN
Minimum OS version: 10.0
Release Date: 1559839975000
Published by Dragonest
Website url: https://ac.dragonest.com
Publisher country: China
Copyright © 2025. Made with ♥ in London by AdScan.ai