Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗vmoga · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So many features don’t work. You can click out of pop ups even though there’s clearly an “x” and then after not playing for a few days I went back in and everything is rendering wrong.
Seriously, it’s ruining an otherwise fun game!
1. FOR THE LOVE OF GOD, MAKE A NO VIBRATION SETTING 2. Some stuff to help speed up the production of things instead of just increasing profit would be nice EDIT: I’m sorry, I didn’t realize you already had speed milestones. Still, the vibrating is SUPER annoying.
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| Name | Price | Type |
|---|---|---|
| Fistful Of Gems | $1.99 | One-time |
| Starter Pack | $2.99 | One-time |
| Special Offer 1 | $4.99 | One-time |
| Special Offer 2 | $9.99 | One-time |
| Diamond Pack 3 Promo | $9.99 | One-time |
| Special Offer Presale 4 | $11.99 | One-time |
| Special Offer 3 | $19.99 | One-time |
| Diamond Pack 4 Promo | $19.99 | One-time |
| Special Offer Presale 5 | $24.99 | One-time |
| Special Offer Presale 6 | $49.99 | One-time |