Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Brad Howes · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Overall I’m glad I got it, because when it’s working it’s very easy to download and use soundfonts from a ton of games. It does completely tweak out and forget it exists sometimes though. When it does this, you have to either reload the extension or possibly re-add all of the fonts back. You can’t really share the music unless you screen record it or something similar, and upon opening there’s a good chance you need to reload a ton. I love this app, because I can’t find anything else designed like it, but in order for it to really be useable it can’t glitch out like this… 💔
Ever since I bought this app, it has been a permanent asset in my music-making hobbies, but there's a huge glitch that makes it very difficult for me to confidently use. The LMMS I use is GarageBand, and Soundfonts functions consistently within it without many issues, other than the occasional bug where all of my soundfonts seem to disappear, but that is easily fixed by rebooting GarageBand, though I do have to choose my soundfonts again, which can be a little annoying. That's not the main issue though, the real problem is exporting it from GarageBand into an audio file (in this instance, a WAV). When I was first using Soundfonts, the song would export perfectly. Around 3 or so songs in, though, it simply wouldn't export properly. Instead, it would export the song with all of the instruments nonfunctional, and, upon further inspection, made the instruments nonfunctional within GarageBand itself, requiring me to reboot the app, choose the soundfonts again, and try the export again. This, though, did not fix the problem, and doing the export again broke the song and broke every soundfont once more. I have no clue what could possibly be causing this, but it's a pretty awful glitch, considering it makes sharing the songs I make with Soundfonts impossible to share with others. I really hope this can be fixed, since all things considered, this app has been extremely useful for getting better instruments in GarageBand.
This app is literally legendary. The only DAW i can afford to write music on is garageband, and with its limited selection of samplers, doesn’t support soundfonts very much. (i’ve always wanted to recreate Bonetrousle from Undertale, with this app i was able to). The ability to create your own presets with selected effects is amazing. There are only a few problems. When using the AUv3 with garageband, it is VERY touchy. It may automatically assign to a different instruments, or may completely revert to a sine wave, which results in the UI removing the text. (this happens when merging, or copy and pasting tracks) And this might be on me, but the pitch bend feature doesn’t seem to function (with garageband at least). i would record a section that includes pitch bend, then move it to the sound font track, and it would play the note all the way through. I looked in the settings, and turned the range to 24+ semitones, and still, nothing. If you guys have a solution, feel free to reply! love you guys!
This is a straightforward yet powerful app that acts as a polyphonic audio synthesizer with a virtually unlimited collection of sounds. Under the hood...