Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Unipoly Yazılım ve Teknoloji AŞ · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game so much but I would love to see some changes. For example, I would love to see like a back ball turret on the bomber plane that a player on your team can use just so that the driver is a little bit more protective from the fighter planes. Also, please make a map with like a naval setting. It would be really cool if there was a map with boats, planes and infantry. Make it so the infantry can walk around on the boats and have anti-air guns on the ship so that players can use them. And if possible can you make a friend request section where you can invite players to a game because me and my brother really love this game and would love it if we could play on the same team and game. And maybe the friend request can tie into the ball turret for the bomber plane if you choose to do something like that. I really enjoyed playing this game and I hope you read this and decide to add these suggestions to your game. P.S I love your D-Day map. I think it was made perfectly.
This is a very solid game so far, but with a few tweaks could be even better. First off, earning money is very tedious, especially when you get to higher levels and guns cost upwards of 30k, and you can only earn around 800 per game (assuming you win, if not around 400.) This causes the game to be overly challenging to get new guns, and then upgrade them to make them viable on the battlefield. This is shown clearly as the first gun you receive (the Thompson) is one of the best guns you can get when fully upgraded, which is very cheap to do. Second off, bullets in the game need some reworking so that they cannot travel through corners and walls. This allows players to sit safely behind a corner and abuse this glitch, making returning fire on the player impossible. My third and final suggestion is to add more maps. Three maps is too few for a shooter game, as after a couple of hours on the game the maps become boring and stale. New maps would add some nice variety to the game and improve its replayability vastly.
I will start with the good. Aesthetically this game is pleasing to look at, the sound design is also good. Animations are serviceable as well. Overall the game looks good for a mobile game and runs well on my iPhone8. I enjoy the Battlefield conquest mode style of gameplay, a tug of war between two teams to capture and hold onto flags. This is where the good stuff ends and my criticism begins. First, and most importantly is the tragedy of not having customizable controls. I think all players can agree that one size (or HUD) does not fit all. I personally would love to be able to move and resize all elements of the hud to accommodate my 4 finger claw play style. This alone will dramatically improve the enjoyment for me, and probably many others. Second, the shooting suffers from what many mobile games suffer from. Shooting feels dull, not much recoil and in its place bloom steps in as a surrogate mechanic for proper recoil to deter players from holding down the fire button. Another complaint of mine would be that if your not in a tank or plane, the game becomes a running simulator as you run from objective to objective. I would suggest adding more transport vehicles around the map. Vehicles without offensive capabilities only useful for transport. As I’m writing this I’m remembering that there should also be an option for players like myself to disable auto shoot. Well, that about covers it I don’t want to make this too long as I see there’s over 300 other people like me giving their two cents. Best of luck to you on the development of this game.
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| Name | Price | Type |
|---|---|---|
| 100 Golds | $0.99 | One-time |
| No ads package | $1.99 | One-time |
| 500 Golds | $3.99 | One-time |
| Starter Pack | $4.99 | One-time |
| 1000 Golds | $4.99 | One-time |
| 3000 Golds | $7.99 | One-time |
| 10000 Golds | $22.99 | One-time |
| 1200 Gems | $30.00 | One-time |
| 2200 Gems | $50.00 | One-time |
| 4800 Gems | $100.00 | One-time |