Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗IsCool Entertainment · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really thought this game would be only fun for a bit but it’s really addictive, you can’t help but keep playing. I downloaded random games so my kids and I can play against each other and have a little competition, this game is really really fun for us to see who can get the most strokes and collect the other game pieces(balls,etc.).
I don't know if it's just me but it seemed like after level 35 I started playing levels I've already played. I don't want to play levels I already played that's going to make me not play anymore other than that it's an great game.
Simple game but loads of fun . Just started it and so far it’s easy. I do hope it challenges me later on in the game . Does need some tunes though.
Aim, shoot and blow up all the blocks, pins and balls in your path to get to the next levels. It's as simple as that! But be careful, the more you c...