Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Boris Mikic · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Me and my family absolutely love this game, we play it every time we go out to eat while we wait for our food to come and sometimes while we eat & use it over at hangouts, i did the free trial and even signed up for a little over a month until it was time to pay bills , $9.99/week is INSANE thats more than any other subscription I’ve ever owned and that says alot . Absolutely amazing game but honestly not $30-$40/month-amazing. If the price was more reasonable maybe $5/week id cave. Until then its back to “Heads Up” !
Honestly I was not going to rate this game. Like many people I never rate games. It just seems like a minor inconvenience most of the time when the “DO YOU WANNA RATE THIS GATE” popup appears. However this game caught me off guard because when I said “No” to rating the game. The popup puppy that carried the sign in didn't go away. He just got sad and stayed on my screen. So to appease this small digital puppy I clicked him and rated this game 5 stars so he'd be happy.
A weekly 2.99/ subscription just to unlock the same unchanging, never updated content. You should be able to buy add on packs at a one off price- I’d be happy to support. I respect app developers and content creators and they should be compensated for their work. However, a weekly subscription model in this context is purposely deceptive, and you can tell they hope you download, briefly use the app and then abandon it. All in the hopes of you not noticing the continuing weekly charge and then cancelling. This is against Apples own subscription model guidelines, but both Apple and Daygames don’t care as long as they are making money off of people who don’t know any better. Have some integrity... I knew to cancel but a lot consumers don’t, and that’s what the creators are banking on. Please everybody save your money and just buy the physical version. A weekly subscription should be for a continued weekly service, not just for access to unchanging content. There is a reason they don’t offer subscription tiers - 2.99 weekly/ 12 monthly / 156 yearly - because consumers would be alerted to the low value for the actual cost. They are taking advantage of a loophole, because legally reprimanding this behavior could potentially damage legitimate weekly subscription apps that deserve to be paid weekly. Again have some integrity...
Want to play something quick and fun with friends when you party? 5 Second is a party game for groups, for those who can act under pressure. Rules...
| Name | Price | Type |
|---|---|---|
| Subscription Weekly | $9.99 | Weekly |