Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Pine Applications · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
So I’ve had this game for a little bit and I’ve loved it! But I just have one bug. I’ve been on this level and a few minutes ago I got all the spiky ball things (idk what they’re called sorry) and on the top it still said I needed 10 more. I got everything else and it wouldn’t let me pass the level. I tried exiting out and going back into the game and it didn’t do anything. It’s level 73 if that helps.
I bought the “no ads” version, which made it better to play, but the annoying music doesn’t turn off, even when you turn it off in settings. This really needs to be fixed. UPDATE: Thank you to the developer for being responsive and fixing this!
I love this game! The colors are beautiful, bold, and bright. The objectives are easy and fun to complete. There are some aspects of this game that I would love to see changed to make the interface more player- friendly. The first aspect I’d like to see improvement upon is I’d love to be able to have the levels laid out on a board or map so the app looks more like a game board when a player opens it. The second aspect I’d like to see improvement upon is players being able to see how many starts that have been obtained per level. I’d like seeing an update where players are able to obtain more of the boosters and coins that can be helpful throughout the game. It would be nice to have more than one way to earn free boosters. Maybe, there could be boosters and coins as a reward for watching ads. Another suggestion is to add daily booster and coin bonuses and a prize wheel. I love the fact there is a chest to collect stars and earn prizes, but I wish the star chest would collect each star per level (example: if a player passes a level with three stars, all three stars would go into the star chest instead of just earning one star per each level passed). I think adding side challenges, or quests, that are separate from levels would be another great way to add bonus boosters and coins. I immensely look forward to new updates for new levels and for players to be able to obtain more free boosters and coins by either watching videos or playing challenges or quests. Keep up the great work! Update: Until this point, I’ve been staying at the lower levels and collecting rewards for my free spins. Now that I’m beginning my journey around the board, I’m not able to figure out how to connect to Facebook. I’ve also seen many complaints about watching ads for free spins and the rewards not being rewarded after the ad, and I agree with the other players who have made the same or similar complaints. I’m playing this game and watching ads for free lives and other rewards on the rewards wheel, but half of the time the rewards aren’t given to players after watching the ads. Please fix and please add a connection to Facebook. Also, on the app page on the App Store you can click a button to contact the developer, but when clicking on the contact button, you’re taken to the Development website but there’s no place to contact the developer. Please fix.
Help Laura collect the toys and blast the cube bubbles. Let her be the champion of her empire. Toy Collapse is a free block game puzzle. Match cubes,...