Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Happymagenta UAB · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
This game I downloaded to have as a little time passing game that I could just pick up and put down as I pleased. But oh boy I could not out this one down. I'm on level 1000 something and I can't stop. The ads really haven't deterred me but for someone who is so addicted to the game I use the ad as a motivation to do something else for a little. Haha. It's very repetitive but somehow it is so addicting. I absolutely love the way the phone vibrates as you break the lights, I think that is a large part of the addiction. Anyways recommend this. And if you're the type of person who hates ads, it's just $2.99 to get rid of them. That's less then most single cups of coffee! And this game will last you forever! EDIT: Maybe adding some other insentives would amp this game up even more. Maybe like being able to unlock patterns or different looking versions of the balls, star, etc. Also adding some more light pictures as like a DLC would be nice because it is a bit repetitive with the levels. But would still recommend 12/10!
This game delivers what it promises: stress relief through wanton destruction of pretty neon lights. Just like real life. For that, and the free trial, the game gets 5 stars. The main problem is the lack of incentive to pay the premium. After playing for 15 minutes, both your skill and the game difficulty reach a modest plateau. From then on, it’s mostly repetition. There is no score to beat. You can accumulate pink diamonds, but they’re not useful or needed. Crashes and hangs fairly often on my older iPhone. I think I’ll stick with smashing real neon lights.
This game isn’t hard once you get the hang of it. I’m on level 545 and I’ve had this game for 3 days. Overall it’s a great game but then there comes the downfalls. The levels are new and elements are added for the first ~50 levels. After that, they are all repeated with the same elements and obstacles. Not to mention the ads. There’s a lot of them which is annoying in its own regard but I wouldn’t even mind it so much if they were skippable after, say, 5 seconds. But they’re not. You have to watch the entire 30 second ad to go back to the game. I don’t know any other games that don’t allow you to skip the ads. It’s a good game for sure with a great idea and lots of potential but new levels need to be added and players should at least be able to skip the ads if the devs don’t cut down on the amount of ads.
You can use metal balls, guns, ninja shurikens, blades, crossbows and even bombs to shatter beautiful pieces of art into pieces. Free your inner wil...
| Name | Price | Type |
|---|---|---|
| Tiny pack of Gems | $0.99 | One-time |
| Small pack of Gems | $1.99 | One-time |
| Remove popups Ads | $2.99 | One-time |
| Medium pack of Gems | $2.99 | One-time |
| Big pack of Gems | $3.99 | One-time |
| Diamond Membership (Weekly) | $7.99 | Weekly |
| Diamond Membership (Monthly) | $19.99 | Monthly |
| Diamond Membership | $29.99 | One-time |
| Diamond Membership (Annual) | $99.99 | Yearly |