Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Smash Mountain Studio · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I’ve played this game for years now but the newest update paywalling an already small player base is greedy. If you must make a financial change please force ads on free to play players but still allow them to play online. This isn’t a good first impression and as someone who’s paid in the past I will not consider giving money until this is reverted. I know you guys can do better
This game was a good concept , and I had it for over a year. However, it has always had periods of technical difficulties. Also, I was not a fan of the game mechanic rework at the start of the year , though I learned to live with it. Now, the expectation that users will pay to download a game that seems very much still in beta when the user base is huge, and there are major changes to the game regularly seems to be ill advised. I used to occasionally pay to turn off ads, but for the past couple of weeks now, I cannot even open the app anymore, as it gets stuck “authenticating,” possibly because do whatever update was supposed to charge us to play. I’m not going to try anymore, so you’ve essentially lost a paying customer.
It’s a really interesting take on Ju Jitsu with the card game style and especially with the new update where things are no longer percent based I actually like more, especially since the power cards can give that extra advantage leads to more intense matches, kinda wish yall kept it at 12 turns though. Also I’m am convinced half of the people I go against are bots as it’s inconspicuous timing on submission happens to be when I hit go. But I guess it’s cuz it’s a low player base as it is. You guys did great overall though and it’s awesome seeing how I can play my favorite techniques and especially with the allocation system adds that personal touch of how I’d design my own style to the game. 10/10 imo!
GAME IN EARLY ACCESS Prepare your Arsenal. Adapt your Avatar to your game type. Challenge your friends and other teams. STRATEGY: BeJJ is a Jiu-Jits...