Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I play to relax but you are put up against a timer. Not very relaxing if you have play against a clock. There needs to be a way for the timer to be shut off, I would enjoy the game more and play more often.
This could be an awesome experience but lots of sticking. You may have to tap several times to select the piece you want. Also, the amount of ads are ridiculous. It actually takes up more time than the games.
I like this rendition on Mahjong. I've only gotten in the 20 levels but have enjoyed it more than any other Mahjong game.
Challenge the stages with more enhanced amusements and various designs! [Features] - Tons of stages with fine & delicate designs - 8 kinds of Mahjon...
| Name | Price | Type |
|---|---|---|
| gold 2,000 | $1.99 | One-time |
| gold 5,000 | $4.99 | One-time |
| gold 11,000 | $9.99 | One-time |
| gold 36,000 | $29.99 | One-time |
| gold 65,000 | $49.99 | One-time |
| gold 150,000 | $99.99 | One-time |