Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Playgendary Limited · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I have encountered 2 main problems so far and assume to find more. 1 money is way to hard to get I your source of getting money makes no sense and gives next to nothing I have had to watch many ads just to keep my game going to add to this so many decisions cost money when they have absolutely no reason to for example when one of the groups asks for something you can expect it to cost money but for some reason even if you say no you still lose money somehow and this happens all the time for many different senarios(2 you choices have results that make no sense about 70% of my choices had outcomes that made no sense and were only made to balance the choice not make it realistic for example the police asked for a wine cooler in the court room for some reason I said yes somehow this angered the military and a few others I don’t understand how this has noting to do with the military. Overall great game concept but it has so many issues and I am sure I will find more right after I am done writing this also ur a legend if you actually took the tune and read all this.
The questions are very diverse and the way the other factions squabble with each other seems accurate. You actually feel as if you are controlling a situation and can always find a way to plan out your playthroughs each time. There is lots of playability. It is well above 5 stars but could use more features like the war when you have to build up reputation with the army I think each faction should have their own form of it. Overall great game 11/10. The ads are a little excessive but once their money kicks in they could add in great features as previously asked and maybe cut the ad span down once it really takes off.
My major gripes with this game are A) too many adverts, B) confusing updates, and C) inconsistency. To address the advert situation, I merely point to any other serious review of this game, and show you that adverts are much too frequent and lack adequate control. What I mean by confusing updates is the fact that a long time ago the "Dictator" game was not only focused on talking care of your country and subjects, but also expanding your global influence by invading others. The "crosses" as they are called were used as a points system for the types of cards you could add to your army and use in battle. Some cards had special abilities which added to the in-depth battles, while some acted as place holders. I haven't seen any sort of system like this in the game so far, and I am very disappointed with this. Finally, inconsistency is prevalent in this game, and goes hand in hand with the confusing updates. Many key features, might I add enjoyable features, have been removed from the game for unknown reasons. These features made the game unique in a sense, but now it seems like a copy of "Reigns". Why remove these features? I give this game a three out of five for its individuality and creative ideas, but it loses prestige because of the more than numerous adverts, confusing updates, and inconsistency.
Being a young dictator of a fledgling democratic republic is a tough task. Anyone would dream of being in your place as you wield unlimited power. Ho...