Ava Airborne

Playstack Ltd · iOS

Ava Airborne

Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.

Paid-ad activity not yet verified
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01 / Creative research

Turn the unknowns into a research plan.

01

Check the acquisition promise

Read the store headline, screenshots and description. What problem is the app promising to solve?

Study the storefront
02

Look for ad evidence

Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.

Browse observed advertisers
03

Separate demand from paid growth

Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.

Review the market context

02 / Storefront & product

Where the click lands.

Study the product story and store experience behind the acquisition funnel.

Screenshots

Ava Airborne screenshot 1Ava Airborne screenshot 2Ava Airborne screenshot 3Ava Airborne screenshot 4Ava Airborne screenshot 5Ava Airborne screenshot 6Ava Airborne screenshot 7Ava Airborne screenshot 8

03 / Market context

The business behind the app.

Keep revenue, downloads and store rankings separate from advertising performance.

How Much Does Ava Airborne Make?

Monthly Revenue
$1.0K
Annualized estimate
$12.0K
Per Download
$1.00

Platform Performance

🍎iOS
Revenue
$1.0K
Downloads
1.0K
Rating
3.9 (255)

Rating Distribution

3.9
★★★★
255 reviews
5
9%
4
11%
3
11%
2
16%
1
53%

Top Countries

🇷🇺 RU🇺🇸 US🇯🇵 JP
Reviews (3)
★★★★★chrisbeaman5/10/2019
Has huge potential

I think you’ve made a great start with this game, but the next step to encourage retention/bring in more revenue is to add features to the game so that there’s more to it. It kind of reached capacity as far as diversity for me by the time I’d gotten a gold contraption...I eventually continued to acquire most of the upgrades, but the game had become stale. If I were you, I’d make it so that the different gliders and buddies and lollipops and things give you powerups or maybe the buddies pop black balloons for you. I’d make it so that players could travel 1,000,000M in Fly mode through using the right combination of powerups and skillful gliding. I’d add powerups and “load out” selection to Race mode and make it so that sweets earned count toward your purchasability. I’d keep the core game dynamics that you’ve built, but add enhancements to widen the spectrum of those dynamics. It would make the game more fun and give you more money-making opportunities.

★★★★SaraBLQ1/8/2019
My new favorite mobile game!!

This game has me hooked. The controls for each glider are different and fun, and I find myself trying out new strategies for each of them all the time. Collecting all of the items is also a fun for completionists. The overall atmosphere of the game is lovely, and it really immerses me. My only complaint is the score screen is waaaaay too long. I want to get back into the action and play again, not wait 2 minutes tapping gifts and watching ads. It feels like the Agamemnon doesn’t want me to play it at all! Other than that, it’s a fun game to experiment on with adorable graphics to go with. If you liked Whale Trail, you’ll LOVE this. ♥️♥️

★★☆☆☆Cluster Donkey6/13/2018
Monetization Tactics Ruin a Fun Game

The way the developers decided to implement micro transactions into the game is so abrasive that it ruins the app. Games where you are encouraged to stay alive as long as you can benefit from a system where you can try again immediately. Here, you have to wait through 3 screens that can barley be sped up and a menu that asks if you want to watch ads for more in game currency. Pick up more than one present in a game? You have to pay to open it with in game currency. So many tactics and distractions just to tug at your wallet or get you to watch advertisements. The game itself is fun with but has some flaws. It’s hard to judge altitude. Maybe put an indicator on the left hand side or make the steps in the sky more distinguished. The recovery system requires you to tap in order to regain control, but after you tap it feels like it requires additional taps in order to get your contraption to work.

Version History (18)
2.2.13/13/2019
2.2.02/1/2019
2.1.011/7/2018
2.0.010/22/2018
1.3.07/20/2018
1.2.36/6/2018
1.2.25/23/2018
1.2.15/16/2018
1.2.05/10/2018
1.1.94/30/2018
Available In (114 Countries)
🇳🇱 Netherlands🇳🇿 New Zealand🇺🇸 United States🇦🇺 Australia🇨🇦 Canada🇫🇷 France🇩🇪 Germany🇬🇧 United Kingdom🇮🇹 Italy🇯🇵 Japan🇰🇷 South Korea🇷🇺 Russia🇩🇿 DZ🇦🇴 AO🇦🇷 Argentina🇦🇹 Austria🇦🇿 AZ🇧🇧 BB🇧🇾 BY🇧🇪 Belgium🇧🇲 BM🇧🇷 Brazil🇧🇬 Bulgaria🇨🇱 Chile🇨🇴 Colombia🇨🇷 CR🇭🇷 Croatia🇨🇿 Czech Republic🇩🇰 Denmark🇩🇴 DO🇪🇨 EC🇪🇬 Egypt🇸🇻 SV🇫🇮 Finland🇬🇭 GH🇬🇷 Greece🇬🇹 GT🇭🇰 Hong Kong🇭🇺 Hungary🇮🇳 India🇮🇩 Indonesia🇮🇪 Ireland🇮🇱 Israel🇰🇿 KZ🇰🇪 Kenya🇰🇼 KW🇱🇧 LB🇱🇹 Lithuania🇱🇺 LU🇲🇴 MO🇲🇬 MG🇲🇾 Malaysia🇲🇽 Mexico🇳🇬 Nigeria🇳🇴 Norway🇴🇲 OM🇵🇰 Pakistan🇵🇦 PA🇵🇪 Peru🇵🇭 Philippines🇵🇱 Poland🇵🇹 Portugal🇶🇦 QA🇷🇴 Romania🇸🇦 Saudi Arabia🇸🇬 Singapore🇸🇰 Slovakia🇸🇮 Slovenia🇿🇦 South Africa🇪🇸 Spain🇱🇰 LK🇸🇪 Sweden🇨🇭 Switzerland🇹🇼 Taiwan🇹🇭 Thailand🇹🇳 TN🇹🇷 Turkey🇺🇦 Ukraine🇦🇪 UAE🇺🇾 UY🇺🇿 UZ🇻🇪 VE🇻🇳 Vietnam🇧🇴 BO🇰🇭 KH🇪🇪 Estonia🇱🇻 Latvia🇳🇮 NI🇵🇾 PY🇦🇫 AF🇬🇪 GE🇮🇶 IQ🇱🇾 LY🇲🇦 MA🇲🇿 MZ🇲🇲 MM🇾🇪 YE🇧🇭 BH🇨🇾 CY🇲🇹 MT🇷🇸 RS🇧🇯 BJ🇧🇫 BF🇨🇲 CM🇨🇬 CG🇨🇮 CI🇯🇴 JO🇱🇦 LA🇲🇱 ML🇸🇳 SN🇹🇿 TZ🇺🇬 UG🇿🇲 ZM🇿🇼 ZW
Supported Languages (10)
EnglishFrenchGermanItalianJapaneseKoreanPortugueseRussianSpanishTurkish
App Details

Ava believes she can fly. Immerse yourself in this thrilling journey across a beautiful yet hazardous skyline. Weave between giant bomb-balloons, dive...

iOS App ID
1327396071
Content Rating
4+
Min OS
8.0
Size
150.7 MB
In-App Purchases
Yes
Publisher
Playstack Ltd
Un

In-App Purchases (10)

NamePriceType
Handful of Sweets$1.99One-time
Rocket Chair$1.99One-time
Sweet-O-Tron 9000$2.99One-time
Sweet-O-Tron 9000$3.99One-time
Rupooza$4.99One-time
Bag of Sweets$4.99One-time
Jar of Sweets$9.99One-time
Bleep Bloop$9.99One-time
Shoebox of Sweets$19.99One-time
Barrel of Sweets$54.99One-time