Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Kairosoft Co.,Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
It’s like Kairosoft sat down and said “how can we ruin the best game we ever made?” And they succeeded in doing that goal. They took a game you could pay for and then sit and play for hours on end and now you have a game with stamina points in the format of fuel and after you have done two races, you must wait 8 hours before you can race again. Want to build a new car? No problem, two hours wait. It’s a game you want to play but they deliberately put mechanisms in to PREVENT you from playing. Of course they dangle the carrot and say “if you want to keep playing, insert a quarter”. And there it is. It is a game you can only play for fifteen minutes a day or you can pay them for fifteen minute Increments. Awful, just awful. Kairosoft, you don’t even deserve the right to own this game anymore. You are a disgrace and have fallen so far from the greatness you once were.
Very fun take on the racing management game, with lots of progression and customization. The art style removes some of the seriousness, and adds to the overall enjoyment of the game. Ads are not intrusive and award you the premium currency in the game. Only two complaints, is that to progress the raffle is almost required, and you do not get a daily raffle, not even for the cheapest raffle. I feel like this would keep players consistently logging in every day. The other complaint is that for some buildings’ tool tips, translations are missing, but it does not impact the game too much.
I really enjoyed playing through this game. I’m not fully completed, but I’m still in love with the classic Kairosoft visuals. My only reach for improvement from here was that it felt like there was too much to reach for. When you have options, that’s a really good thing! But when the choices on improvement of your car and character are very open for options, it can get a bit confusing, and for those who haven’t been experienced, they can artificially increase the difficulty curve when they’re trying to do a lot of things with a limited set of resources. Other than that, sponsors also felt a lot less relevant, because in the last game, it was a piece of cake to get them. Now it’s awkward, because it relies on one building being leveled up with your limited construction crew. Other than that and the freemium issue, I still think it’s a great throwback, and for those who didn’t get the original, I would still recommend this one, even though I would argue the other is even better. Keep it up Kairosoft, I’m still a believer in you! (Also can we please get a remake of Pocket Academy?)
Sit back and watch your cars break speed records as they race to the checkered flag in this racing team management simulator. Pick any type of car yo...
| Name | Price | Type |
|---|---|---|
| Season Deal | $0.99 | One-time |
| 240 GP Medal Pack | $1.99 | One-time |
| 700 GP Medal Pack | $4.99 | One-time |
| 1800 GP Medal Pack | $11.99 | One-time |
| 4000 GP Medal Pack | $26.99 | One-time |
| 6500 GP Medal Pack | $39.99 | One-time |