Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗DargomStudio Co., Ltd. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I remember playing GunboundM Revolution years ago on my laptop, I was a bit obsessed. I was happy to find this game on mobile but it’s not quite the same. One gripe I have is the length of the one on one battles, on average they end long before an S shot is acquired. However, I think the biggest problem when it comes to the social aspect is how difficult it is to add friends. Like, why is it that I can ONLY add people via their unique 8 digit ID and not by their customized names? I can’t remember 8 random numbers, not to mention I’m not paying attention to that during the game. I find myself wanting to add someone after the match has ended and even though I’m supposed to click on their profile image to show their ID for some reason this isn’t possible at the end of the match. Why!? It’s just irritating and not intuitive in the least.
I missed playing Gunbound on pc and always hoped they would make a sequel for console. Mobile is good enough. Not a huge fan of the gacha stuff, but everything is accessible eventually even if you’re ftp, like myself. In the battle Royale game mode I wish there was an option to select random gunmechs(or whatever you call them) and to have the players positioned evenly throughout the arena. As it is now, everyone just lands on top of each other because they all want to spawn on the edges, and if you spawn in the middle everyone gangs up on you. The other game modes are great though. The dungeon is really cool and they added a bunch of other content that wasn’t in the original. Also, there’s plenty of people playing online at all times of the day so you can always find a match without waiting too long. All in all, it’s a great game.
THIS is how you make a mobile online game. The hype was huge, the potential was astronomical, Gunbound pulled it off. This is how you port a game, stop making trash and make more games like GUNBOUND!!! Woooooh I love it <3 <3 Edit: in my last edit I said I would change to five stars if they fixed the current problems, assuming they would add friend lists and friend v friend matches by now because someone on the gunboundm reddit mentioned that a dev replied to him and said they would implement it. Since my suspicion has grown I have readjusted my rating to 3 stars and so I will change it to 5 stars when you add both of said features. They have not screwed up the game yet, it is still a nice little mobile game, but these pity little "whatever" updates are sketching me out. I hope they dont ruin such an amazing concept by ignoring the public.
Gunbound is World famous Turn-base Online Shooting Game. ■GunboundM is a World-wide Player vs Player Game! - You can ride on Tank with various cannon...