Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Absolutist Ltd · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Really like this one!
Tired of ridiculous "nightmare non-team delete" and the 🐭 obsessed 🐀person 🐁messing with many people's ratings and clicking their reviews up and other people's reviews down (as others have also mentioned) and clicking Dim's pretentious reviews up. I wrote my original review to promote a great developer. Great game. Sorry Shaman, I had written a review to promote your game and took it down due to their juvenile actions.
The premise explores the trickery of the mind as the main character shifts back and forth from her world of reality, where her familiarities are true in fact, to one that conjures up figments of the imagination. You set out to save your friend's husband from an evil villain who haunts people in their dreams; consequently, you travel to his dreamworld in order to bring him back to the real world. Along the way, you are bewildered by idiosyncratic hallucinations, such as shrunken humans caught in mouse traps while being menaced by a curious cat; floating islands in which each one leads to its own peculiar enigmas; and a little gremlin that guides you to victory. The characters are caricature-like in appearance as their features are exaggerated in order to produce a comic effect; this idea of distorting their attributes plays well into the bizarre theme of the storyline. You get a diary to follow story progression. The graphics are a bit fuzzy; a tweaking of such would be a positive enhancement. You have a special difficulty mode to set your own preferences. The inventory is labeled but not interactive. A map is not included, but one is not necessary since your journey is quite linear. The HOS are all traditional word lists; variation is needed if this developer plans on competing against their more advanced-minded peers. The puzzles were mostly simple, such as moving masks to their proper positions to open a door. You collect "beyond" creatures of varying shapes and sizes throughput the locations. You will play a short bonus chapter after completing the main game. Transition is delayed for a staggering amount of time going in and out of the cut-scenes; in addition, it is toilsome to manually travel between scenes since I need to find that magic spot in order to activate the directional arrows. As demonstrated above, this game has an engaging storyline; however, some improvements are needed to achieve a more robust experience. All-in-all, I did enjoy playing this; but I'm happy that I purchased this while on sale for a mere .99 cents.
Wander through nightmarish locations full of deadly puzzles, search hidden object scenes for clues and defeat Sandman in this point and click adventur...