Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗BoomBit, Inc. · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game, I’m even addicted to it. The rewards are great, bosses are fun and PvP is amazing but there is always one thing that annoyed me, and that is the low energy. I know I’m sounding dumb but hear me out, bosses that need 20 or more energy is kinda of weird because you can only fight them once or twice. one suggestion is adding it to where if you get past certain areas your energy use will get higher. It’s just strange how I can’t do anything when You fight a boss that needs 20 energy twice and then can’t do anything. Another problem I have is coins, now coins can get you chests and entry to the tower but I feel like you should be able to buy more stuff like upgrades to your armory and weapons, buying energy or even joining a clan. Anyways, keep up the good work and keep working hard
Some things just come off as super questionable, like for example, the so called pvp system. One would think and assume “pvp” implies a real player, if this is true for Tiny Gladiators, how exactly does the video ad for a damage boost come into play??? Does the game say “please wait patiently for a few minutes while your opponent gets an advantage over you...”? Or does it force both players to watch a video if either one chooses to click on it? I can tell you right now, if either example was the for real scenario, I would have quit playing this game 5 minutes after I installed it. If it is not real “pvp”, you should not advertise it as such. You can call it something else like “tournament mode” for example. P.S. I might have given this game a 5* star rating, but what you do not see is today was the first time I played it in maybe 1.5 months. My absolute worst pet peev in video games is fake or otherwise BS “pvp” or team play/teammates. (Battle Bay, COUGH COUGH WINK WINK)
I loved this game, fun, rewarding, absolutely fantastic. I was part of a great clan and was enjoying the latest features the game has to offer. However, after the latest update, I am unable to load the game at all. Every time I try to select my character, the game goes into an infinite black screen. I cannot play at all, despite all the money I have spent on the game. Honestly this is pretty unacceptable if you ask me. I tend to spend a lot of money in the app store, but I have never been this dissatisfied with a game. I cannot even start a new game as I already have four save files. I am afraid to delete my app for fear I may have to start over and lose everything I have invested. Until this issue is addressed I cannot possibly give the game more than one star. Absolutely disappointing from a one time excellent game.
Tiny Gladiators combines elements of action-packed fighting game and engaging RPG. Venture into 4 distinct regions, each one full of powerful enemies...
| Name | Price | Type |
|---|---|---|
| Special Pack 1 | $0.99 | One-time |
| Welcome Pack 5 | $0.99 | One-time |
| Special Pack 2 | $1.99 | One-time |
| Special Pack 4 | $2.99 | One-time |
| Special Pack 3 | $2.99 | One-time |
| Small Diamonds Pack | $2.99 | One-time |
| Medium Diamonds Pack | $9.99 | One-time |
| Welcome Pack 1 | $9.99 | One-time |
| Large Diamonds Pack | $14.99 | One-time |
| Souls Pack 1 | $14.99 | One-time |