Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗alper iskender · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
The game is cool the only thing that I don’t like is when you try to find out the word that you misspelled it doesn’t give you the correct answer that would be a nice bonus to actually see what the word was that you misspelled
As noted by others this could easily be a great game since the idea and mechanics behind it are really good. But the major problems which make this utterly useless have still not been addressed. Namely: 1) the biggest problem is the dictionary it's using. When you only have 20 seconds to un-jumble a word, it becomes a joke to arbitrarily disallow a bunch of perfectly acceptable possibilities. You can fix this easily in a number of ways. For example: A) allow all acceptable words from a dictionary of your choice. Or B) if the word entered can be found in the dictionary but is not the one you want us to find, simply re-set the 20 second timer and make the game be about hunting down your specific word. 2) another problem is with the interface. After you solve one word, the clock immediately starts counting down the next 20 seconds BUT you have to wait a good 2 seconds before entering your guess. Otherwise you get all kinds of problems with your 1st letter not registering or getting double selected. By the time you've cleared and restarted you've already lost 4 or 5 seconds which is a quarter of your allotted time. This makes the 6-letter word option utterly unplayable. 3) the repetitive use of the same words gets to be quite annoying. You get past a run of say, 100 words and you're pretty much just tapping the same 100 words. That's not a game, that's a waste of time. Occasional repetition is acceptable but when 8 out of 10 puzzles are ones that you've just solved, that's a design flaw.
I really like this game. Although, I had about 5 words that I know I spelled correctly and still lost. Every time that happened, unlike every other time, the "correct" word wasn't visible when you go back to the start screen. Also, an option to have all the sound off except a warning timer would be great.
20 seconds is a word game that you need to play in a hurry. #Ranked Top 5 Word Games in 10 Countries on the Appstore! TIPS: - Find words faster, ga...
| Name | Price | Type |
|---|---|---|
| 600 Gold | $1.99 | One-time |
| 1250 Gold | $2.99 | One-time |
| 2500 Gold | $5.99 | One-time |
| 5000 Gold | $8.99 | One-time |