Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Appscraft · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Lots of people say it’s bad because you can’t make money, and have to buy it. Well you can make money. You have to make smart purchases on cars. I’ve never paid a cent and I probably never will. I have no doubt there are issues with restoring purchases. It hasn’t been updated in 3 years by now, so no, it won’t be optimized for newer phones. People don’t magically find problems with the car, the problems are always there. You need to get it checked by professionals in the beginning of the game because your skills aren’t good enough to thoroughly check the car yet. When you do low quality repairs, it’s specifically states that the problem may come back, so please read before getting all mad that you spent money on a shady game and got nothing out of it because you didn’t read anything on the screen at all, but instead, mindlessly tapped away. There are problems with the game and yes, it is a waste of time. That’s what mostly all mobile games are anyway. Thanks for reading
Awesome idea and format. We NEED to add a “junk” or “sell for parts” or “sell for scrap metal” for those times you have to Replace a $1,500 Engine in an $800 dollar car you were gonna make $300 off of it makes zero sense to try and repair that sort of vehicle. ALSO we Need to be able to see the market value of the vehicle at any time not just the profit margin because at some times it’s unclear what that profit is based off of. I also think it’s a bit misleading when it states that a “high quality repair” “significantly increase the value” when it does nothing to the actual value. All it does is allow you to sell the car for the same price as before just without fear of a reoccurring problem. I’ve become an overnight fan of this game and I desperately want to see it improve and succeed. Also please proofread the English in the game as well as provide an English version of your direct email format.
This is a great game for the person who enjoys business simulators like myself. The only complaints I have is it is not optimized for the iPhone X. The money and energy information at the top of the screen is cut off by the speaker and front facing camera. I was really surprised to see they have made this tweak yet considering many other lower quality games have. Also unless you completely close the app the amount of time you car has been listed for sale does not calculate correctly. For example, if you list the car for sale and the timer is at 30 seconds and you just go back to the home screen. When you bring it app back up it’s still around 30 seconds even if it’s been 20 minutes. But if you force close the app then reload, the time reflects correctly.
Start your car dealer career from the very bottom: a small starting budget, modest conditions, and almost no connections. But you have the most import...
| Name | Price | Type |
|---|---|---|
| Maximum Skil | $0.99 | One-time |
| 5000 coins | $0.99 | One-time |
| Level Up | $0.99 | One-time |
| Extra Search | $0.99 | One-time |
| Extra Place | $1.99 | One-time |
| 15000 coins | $1.99 | One-time |
| 50000 coins | $2.99 | One-time |
| Energy 500 | $3.99 | One-time |
| Сoins 500000 | $8.99 | One-time |
| Energy 2000 | $9.99 | One-time |