Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗INTUA · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Total waste of money. An app for brainstorming, an idea sketch pad, a basic portable studio, whatever you think you’re getting, guess again because this app fails at everything. The design isn’t intuitive whatsoever. Menus and proprietary symbols with no description window will have you constantly scouring the equally poorly structured 112 page manual. Simple functions like copy/paste don’t exist. Touch screen integrity is awful; if you make the mistake of wasting your money on this garbage, just wait until you have to select an entire measure and move it up an octave, you’ll never want to open this app again (even a stylus is powerless against the pathetic workings of this overpriced junk. I could write an entire essay on all the things wrong with this but all you really need to know is: various functions just stop working for no reason. Entire tracks (banks) just stop playing. Arm and route an audio track to bounce midi to audio, it’ll record... sometimes. Drum pads get stuck on trigger. Again, I could go on and on. You will need to close and reopen the app constantly to make functions work again, that is, if you saved before it crashes every 15 minutes. I keep looking for updates but there aren’t any. Seriously, think before you throw money at this toilet. When you add up the cost of the app, virtual synths, and a few sound packs, you are shelling out a good amount of cash to end up with a subpar product that is completely unreliable. Installed on a well running 6th generation ipad
I just bought this app. I was a big fan and daily user of NanoStudio which I can now say, “back in the day”. Sadly, NanoStudio was rubbed out by apples merciless grindstone of progress and the app makers dropped the ball and NS2 which was to fallow never was released. So my quest began to find a replacement. I’m not fully confident in saying much about this choice other than there is a lot here and the workflow is going to take a bit to get my head around. I also don’t see a stand alone synth, which would be nice. I see that I can sample whatever synth I want and then alter that using t(e many included filters and FX. Oh yeah, the other reason and probably even more important to me was to find an app from which I can trigger Drums samples using velocity over note triggering. I just made that term up, seems to make sense. Example, I would like to trigger a snare on note D1. D1 would also contain velocity information, which it does, 16 levels I think, of velocity. I would then have the choice to place a different sampled articulation of that same snare on any of those levels and the velocity with which I hit my snare would trigger the corresponding articulated sample. I heard this app has this going on as well. I’ll get back and review it once I have a clue. So far, looks impressive, sounds great!
I’ve been waiting to make beats portable with PC quality on my IPad for a while. I’ve always been an FL Studio user on my PC, the IOS app is garbage lol. I have been using Beatmaker since Beatmaker 1, purchased Beatmaker 2, and now have Beatmaker 3, which is why I stopped using ,y PC btw. I was even able to, although not implemented yet, transfer my Beatmaker 2 files into Beatmaker 3 believe it or not!!! All this program needs is to be able to export the songs as .wav, .mp3 and files straight to my flashdrive, ie iXpand, or through the camera connection kit directly to a 3.0 USB Flashdrive without having to use iCloud or a PC, etc. Maybe you can make an app to do this or write it into Beatmaker 3 itself, then no producer on an idevice in his right mind would need any other program aside from this one to make a beat, put it on a drive, and put it in the car or take it to the studio for further developement. The Intua team gets no complaints from me, just a minor request lol😁, and thanks for the best beatmaker since the MPC 2000XL, in my opinion!!!
▸ REDEFINING MUSIC PRODUCTION BeatMaker brings unmatched efficiency and depth in an intuitive audio and MIDI workstation. Look no further, the power...
| Name | Price | Type |
|---|---|---|
| Starter Pack #2: August 2017 | $0.00 | One-time |
| Starter Pack #1: July 2017 | $0.00 | One-time |
| ThudRumble Gigantic Balls Bass | $0.00 | One-time |
| Modularism | $0.99 | One-time |
| Beatlab | $0.99 | One-time |
| Aquatronika | $0.99 | One-time |
| Ashes II | $0.99 | One-time |
| MSXII The Constituent | $1.99 | One-time |
| INTUA 808 Science | $1.99 | One-time |
| MSXII The Fly Life | $1.99 | One-time |