Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ArtDigic · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really loved this one! Especially the puzzle where you had the five buttons for shapes that resembled the layout of the “stages” as you call them. I’d love to see more like that! Thank you!!! Note: There was a bug that caused me to get stuck in a loop looking at the puzzle hidden on the porch with the five shapes resembling the shapes of the items on the balconies or “stages”. There’s a back button on that screen that doesn’t do anything when pressed, so maybe there is a relation between the two issues.
!GET THIS ONE, ESCAPE-GAMERS ! ! About every month, when I am ready for some new puzzlers, I will go to the App Store and download about 15 random PUZZLE-ESCAPE-ADVENTURE games, and sift through until I might find 1 or 2 gems. (There are SOOO MANY awful "💩ttempts" by other developers of this genre!😡😡😡) Well, THIS ONE, my friend's is a DOOZY! I could play 200 levels of this game! I really hope that this developer continues to create more of these eye-catching, thought provoking, puzzlers like this one. It has user-friendly controls, and the puzzles are not too easy and they're not flat-out impossible like so many other games out there. GET THIS ONE, ESCAPE-GAMERS! If they make Chapter 2 of this, I would even pay a buck or two for it. It would be fun that's worth every penny...
This was a super cool escape game. Of the three, this one was the most challenging. There was one part that just didn't make sense to me. Thank goodness for the walk through for without it, I never would have been able to advance. Once I saw the walk through, it still didn't make sense. For those wondering which part, it's the one with the puzzle pieces from within one of the walls that had the shapes to it, i.e., circle, square, and rectangle which had to be in a certain order. Even after seeing the walk through, it still didn't make sense to me. I also had difficulty with getting out of the room where there are stairs to go up to the next level. It would be great if they were easier to get too. Someone mentioned a hint button, I agree. That would be helpful so one won't feel like they're cheating per se when they "have to" use the walk through. Despite those things, I still think it is a great game with great sound effects thus I gave it 5 stars. Can't wait for Seaside 4!
The quiet breeze in the garden, the shimmer of steam rising from the bathtub. A series of riddles unfolds at a luxury ryokan in Izu. Will you be able...