Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Ankama · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
Love the game, long time PC player. The recent update for iOS 14 compatibility finally allows interaction with NPCs and monsters, so I’m grateful for that. Unfortunately, there are still some kinks to work out. I’ll change to 5 stars if I get a response or if the bugs are patched. I don’t know if Ankama checks these reviews or not, but in case they do, here’s everything I’ve noticed: 1. The screen size is not correct for iPhone XS. There is a large black bar on the far right and very bottom of the screen, due to unused space. Should (hopefully) be an easy resolution fix. 2. The touch mapping is slightly off-center. I have to tap to the left of things I need to interact with. This works for now, but it is rather annoying when I move or cast a spell on the wrong cell because of this. This may be related to the screen size issue. I recommend testing the game on every major device, either physically or in XCode. 3. There are small UI bugs here and there, a good example is green arrows (either from the tutorial or from dragging to change maps) are sometimes in the wrong locations, and will linger well after the task is over, often staying animated in the middle of the screen. Another example is that monsters might seem a bit jittery in the beginning of a fight, and I’ve noticed the blue circle that should be underneath them is on an incorrect cell, flickering (Try fighting celestial arachnee to reproduce this effect - the blue circle was off to the bottom left of the map every time for me). Overall, I’ll take these issues for now, because I really enjoy the content of the game. Side note: I really like how the quest arrows are automatic, and you can have a seemingly unlimited number of them. That was always a huge gripe of mine on PC, so thanks for that. Keep pushing for small convenience modifications like that. iOS: 14.0.1 Model: iPhone XS Server: Dodge Character Name: Tasteless 😉
I could have sworn I wrote a review before but I would like to make another just to take the time to say thank you for making such an awesome game Ankama. You guys deserve worldwide props for having such an amazingly rich, original and authentic game. Dofus/DofusTouch is extraordinary for what it is. Thank you for keeping fair challenge alive and not resorting in Pay to Win. Thank you for actually caring about the quality of experience for us players. There are a lot of us out here who are deeply appreciative of this. Sure, there may be some things to work on such as bots, though for the most part, this is game I can’t see myself ever deleting from my phone. Again, thank you Ankama developers. You guys are geniuses. 🎉 *Underworld-Yaiwa
Ok so I hope the staff look at this comment, The game is so amazing I always love it but There’s something that I think is unfair, and that is the goultines. Maybe is not as important as other issues may be but, I think that the price is not balanced with its value, because like an item that is lvl even less than 40 is really high compared to the cost in real money. I like to buy some stuff with goultines but the price of the items suppose to be cheaper with goultines since you are actually paying it, and I don’t know if I’m wrong but for me it’s unfair the value in comparison with the price. I would like that to change, either the price of the goultines or the value of them in the game. I hope that it changes but besides that I love the game
Choose one of 15 unique character classes and set off on an unforgettable adventure in the largest MMORPG on mobile. Solo or with friends, join millio...
| Name | Price | Type |
|---|---|---|
| Bonus Pack 30-Day | $1.99 | One-time |
| 1400 goultines | $1.99 | One-time |
| 1 100 Goultines + 100 Bonus | $2.99 | One-time |
| Starter Pack | $4.99 | One-time |
| 3500 goultines | $4.99 | One-time |
| 7500 goultines | $8.99 | One-time |
| Elite Bonus Pack 30-day | $10.99 | One-time |
| Goultines Pack 03 | $11.99 | One-time |
| 6 400 Goultines + 600 Bonus | $11.99 | One-time |
| Class Change Potion | $21.99 | One-time |