Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗ANDREY MUSTAEV · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I can’t see anything how am I supposed to find anything when it’s this dark. I know it’s supposed to be scary but at least give the player a flashlight or something it’s way to dark to find a fuse
I disagree with the person saying it’s scary why? Because I had my volume off turn it off if it’s scary it didn’t look scary…
The jump scare is super scary it is like GRRRRRRRRRR and then the Among Us sound
You go to conquer other planets, your team flies quietly on the ship, but everything was calm until a certain moment... Your partner disappeared, ever...