Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Viktor Domonyi · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I love this game. I caved and got some of the in-game purchases, though I do feel they cost more than they should… But otherwise, the only downside is that there is a bug when dying. When I am killed and I revive, I spawn back at the start of the level on which I died. However, once I beat that level, it ends up skipping ahead 1-2 levels for me, and all of the skipped waves attack me at once (for example, if I die at wave 12, and I revive and beat that wave, it takes me straight to wave 14, but waves 13 and 14 attack me at once). This makes it impossible to win after reviving. But otherwise, I think the game is great!
On the surface, this game play is very similar to Tower Defense game. The upgrade the, the way you ear resource to upgrade, card/spell, etc. Though there are a few different features that are better and worse. The pros is that there are more enhance features including free stuff when watch video. Equipment is something to make the game feels like fantasy RPG. Extra enhancement like potion with either purchase them for permanent or watch video for a short period of time. The cons seem to be overwhelm to me. Too many resources for different upgrades. Goblin drops only normal gears. Normal chests only give you normal or uncommon. Anything above, you need premium currency. That is is what I feel that this game is gearing toward too much commercial (money). That is the reason why I cannot give it a 5* rate. Update: Drop down to 3 star due to game balance and bugs. The most annoying bug is the epic/legendary chests have a chance to not give you spell or equipment but only runes! You spend premium currency and you get shaft. This doesn’t even include the low chance. Also spinning wheel is an illusion that you have equal chance to get stuff on the wheel, not! The coin has the highest probability to be landed on. The game is trying to monetize from you in every aspect. So dropped from 4 to 3 stars. Update 2: Not sure what the most recent fixed did fix anything. You don’t get more reward but only player exp in later chapter. Each monster still gives you 1 coin. Chapter 3 is a bit unique that all monsters spawn on top of the map only, but your traps and summon could pop up anywhere in the map including behind you, which is totally useless…
An entertaining way to pass the time. Build your character and progress through ever harder areas.
Defend your realm in this addictive mix of idle gameplay, strategic wave defense, and RPG progression as a powerful wizard! Upgrade your magic, collec...