Check the acquisition promise
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗MOBIRIX · iOS
Explore the ad evidence, study the storefront, and build your next acquisition hypothesis.
01 / Creative research
Read the store headline, screenshots and description. What problem is the app promising to solve?
Study the storefront ↗Explore apps with direct store-link matches. Compare their hooks and formats without assuming the same approach works here.
Browse observed advertisers ↗Store rankings and revenue estimates describe market context. They do not establish ad spend, conversions or ROAS.
Review the market context ↗02 / Storefront & product
Study the product story and store experience behind the acquisition funnel.
03 / Market context
Keep revenue, downloads and store rankings separate from advertising performance.
I really enjoy … well enjoyed…this game .. played it on a daily.. I got to level 307 to find that it is impossible to beat …. A challenge is always a good thing but when you make something so hard you can’t beat IT MAKES IT NO FUN so if you download don’t plan on being able to beat this level 🥜🥜🥜🥜🥜🍺🍺🍺🍺
This game could be a great game. But instead of making legitimately fun and intriguing, they’ve managed to make it unworthy of any gaming credibility. Developers - Here’s an idea, fix all the bugs and nuances you’ve been so lazy to acknowledge and maybe, just maybe, gamers would be more apt to credit the concept. Stop being controlled by funding and endorsements, so that the app has real vitality. Fix all the quirks and make people want to see more, instead of wanting to reprimand with repercussions for being lazy with egotistical tendencies. Producers & Marketers - Get off your knees, because you’re blowing the game! You’ve managed to let your investors and marketing strategies grab hold of your pride, dignity, and honor by throwing advertisements in place of game time. You’ve made some incentives by rewarding for the ad views, but come on people! This is the worst case of investment control I’ve ever seen on a single app! It basically seems like a sham of an app graphically, integrally, competitively, functionally, and realistically. I’m not the voice I’d reason by any means, but it’s obvious your delusions of grandeur are powered by ulterior motivation from your ads, funders, and investors. And that is sad. Well, that’s my review of your pathetic display of an app of which the creative mastery has been forsaken by marketing tactics of the most submissive kind. I’d delve into all the nuances, bugs, crashes, and overall issues the app exudes, but it’s not even worth it as they will probably never be addressed nor resolved. Thanks for letting me speak candidly and constructively. -Cee
My whole family and I love this game but it needs a Facebook connection so I can play on my iPhone and iPad without being on different levels. That is the only reason it gets three stars otherwise it would be a five. I originally gave it 3 stars per the above reference, I am now changing to 5 stars because I have figured out that you can log in to Facebook through the app and I am now on the same level with my iPhone and iPad!
When you hit the target with a ball, the target knocks down or explodes. Achieve the stage score to clear then challenge the next level. [Game modes]...
| Name | Price | Type |
|---|---|---|
| Purchase 300 Dia | $2.99 | One-time |
| Purchase 500 Dia | $4.99 | One-time |
| Purchase 1,100 Dia | $9.99 | One-time |
| Purchase 3,600 Dia | $27.99 | One-time |
| Purchase 6,500 Dia | $45.99 | One-time |
| Purchase 15,000 Dia | $94.99 | One-time |